This is for every skill. Want to level your cooking? You are going to burn fish. Wish to degree your? Well that's 2 skills, so over-chop.Want to perform M&S? Well, you are going to have to gather ore, particularly if you spikes 90 + or want items like masterwork. Wish to degree herblore? Better pvm for herbs since farming is not going to cut it. etc.. It is only a problem today because people are too cheap to shell out to get week-1 prices of a new skill instead of allowing the marketplace settle. RS3 has a issue of everyone trying to do shit ASAP instead of just enjoying OSRS Gold at their own pace.
I agree, it is ridiculous that some people anticipate XP rates. As it is it is fine. Skills xp/h is trash. Also it's overly AFK to be really be playing normally. Borderline AFK MTX event style"ability". It requires techniques for faster xp. Even 2-ticking would be alright. When you're done with initial nerd-gasm enthusiasm, you will realise that this ability is not special.
I agree. I was somewhat disappointed on the day to find you can not sort of 2 tick it like the hallway of memories. The new areas appear great and mysteries & the story are great too. However I simply find the core facet of the skill is ughhhhhh. Like there is no way that there is enough fun worth to pad it out. The collecting facet gets dull and is really, really slow. The progression rate begins to feel awful unless you can always throw bank at buying every increase and extra materials. Caches make material gathering feel antisocial.
This is not as much of an issue as the one, nevertheless. The problem is that to Cheap Runescape Gold appreciate 1xp against its period intensity, Jagex can start with xp scaled down this way. The further down xp is scaled, the bigger a control they can begin to maintain over the value of 1xp, or (x)xp, and make a platform for archiving buy choices which standardize the expense of experience factors.
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